﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.ComponentModel;
using System.Windows.Markup;

namespace Fireball.Syntax.Parser
{
    [RuntimeNameProperty("Name")]
    public class Language
    {

        public string Name
        {
            get;
            set;
        }

        private ScopeCollection _Scopes = new ScopeCollection();

        public ScopeCollection Scopes
        {
            get { return _Scopes; }
        }

        private BracketCollection _Brackets = new BracketCollection();

        public BracketCollection Brackets
        {
            get
            {
                return _Brackets;
            }
        }

        private PatternGroupCollection _PatternGroups = new PatternGroupCollection();

        public PatternGroupCollection PatternGroups
        {
            get
            {
                return _PatternGroups;
            }
        }
    }
}
